Microsoft Graph is vast, and it isn’t just about AzureAD, Microsoft Graph is about everything (except maybe Azure DevOps…). And when we only want to work with AzureAD we really need to be specific about which parts of the SDK we want to download and use.
Installation Link to heading
We should only install the minimum required modules using these lines without admin rights, I suggest the use of -Scope CurrentUser
on personal devices.
Install-Module Microsoft.Graph.Authentication -Scope CurrentUser
Install-Module Microsoft.Graph.Users -Scope CurrentUser
Install-Module Microsoft.Graph.Groups -Scope CurrentUser
On a shared device, for example on a server, I suggest you installing with admin rights and without -Scope
parameter. This way we need less disk space.
Authentication Link to heading
The cleanest and most error free approach for connecting to Microsoft Graph is the certificate-based authentication in the name of an Azure AD Application. Why? Because it is not interactive, works with scheduled tasks, and with Azure Functions as well.
Connect-MGGraph -ClientId "" -CertificateThumbprint "" -TenantId ""
We can use Mikael Svenson’s blog as base for application registration and certificate generation.
Permissions Link to heading
Important For our first steps with the Microsoft Graph PowerShell SDK, we should only use our personal developer tenant. Never try out new things in production! Follow the Bring Your Own Tenant #BYOT approach.
For the most basic read-only access I suggest granting Directory Reader role for the service principal of our newly registered application.
Usage Link to heading
The good news is that the functions provided by the SDK use the Mg
prefix (currently with v1.6.0) for example Get-MgUser
. The bad news are:
- The verbs are not always the same what we got used to with the AzureAD module. There is no
Set-MgUser
instead we haveUpdate-MgUser
- The parameter names are different we were using
-ObjectID
with AzureAD but with the Graph SDK we will need to use-UserId
,-GroupId
, etc.
That said, have fun and if you have feedback or experience any bugs head over to GitHub and submit an issue